One: Monsters are entirely too hard to catch, should be more like Pokemon, get opponent to be captured weak, then throw a "pokeball" and catch the monster 80% of the time, and if you miss you can try again, you dont have to roll a very specific number with freaking dice, totally random and it gets very frustrating
Two: hugely overpowered bosses that can take you out in just 2-4 attacks, forcing you to spend real cash to buy upgrades or slog through previously completed levels over and over to gain enough coins/XP to buy the same upgrades
3: The random choice of treasure chests after deafeating a level, it should be a fixed reward without having the chance of kickin yöür ašš for nothing but the tiny amount of XP you gain
4: the manual is useless, its there but the buttons are nonfunctioning, the game crashed after I beat a level and had to start over, and the town was glitching out not letting me click the buildings, AND FINALLY watched five bloody "movies" commercials and got ZERO F#€K|nG "movie stamps", thanks for stealing 2.5 minutes of my life... asses
UPDATE: wow this game really gets under my skin, uncut dice cost real money as another reviewer said and there is no way to get them OTHER THAN SPENDING REAL MONEY. that and the fact that the higher the level of the enemy the more likely it is to roll a one, theres no skill involved, Ive had all ones come up on all three of my fighters, after which the monster Im fighting will rack up two huge attacks over 100 that take you out without rolling a single one... Not exactly fair.
Overall fun until you reach the point when you CAN NOT progress without spending real hard earned cash, so in the end just another of the vast cornucopia of moneypit game for ios untill they change some things if they even give a damn
TheWanderingPonderer about Tiny Dice Dungeon, v1.31.0